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1 week ago
MiTale

#QuickTips for this week are from our ✨game narrative designers✨ **Narrative Design is not Game Writing** 1) Narrative designers are commonly mistaken for writers, and vice versa (and in many teams they are one and the same), but they are technically two different roles. Most narrative designers know how to write, and most game writers know how games work – but despite the overlap they are not the same. 2) A narrative designer is a designer: they design how, where and when the game’s narrative is conveyed to the player and how it is integrated with the rest of the game design. A writer creates the actual content (story bits, dialogues, notes/tips etc.) according to the provided narrative design. 3) Not all games contain writing at all, but a writer can still write story synopses, screenplays, character interactions/relationships and much more even for a game with minimal or no text. A narrative designer is the one who would first instruct the writer what needs to be written, and then implement the resultant ‘text’, working closely with programmers, artists, audio designers etc.Have a creative week everyone! #gamedev ... See MoreSee Less

2 weeks ago
MiTale

#QuickTips for this week are from our ✨leadership✨**COMMUNICATION** Part I1. In running a successful teamwork, there is nothing more important than establishing communication processes. The communication is not just sharing the information but making sure that everyone in your team contributed with their views and feedback, agreed to the goals, and have a clear understanding of the tasks at hand.2. To communicate properly, documenting the previously discussed topics helps to avoid running in circles and keeping the track of the overall steps that led to this stage of development. Documentation does not need to be a complex overwhelming pages of text, but just few notes that summarize what has been discussed and what decisions/next steps have been made (this can all be done in Jira directly or other management program you may be using). In our team we try to keep it as simple as 3 main bullet points: current challenge, possible solution(s), action plan. 3. Be ready to make changes fast as soon as you see that some of the steps in your action plan do not show any progress, try different approaches but do record/document them in similar manner just so that the rest of the team can understand what has been done and contribute with their inputs when needed. Have a productive week everyone!#gamedev ... See MoreSee Less

3 weeks ago
MiTale

#QuickTips for this week are from our ✨️game designers✨️**From idea to a game concept** Part I1) We all have so many game ideas, yet only few are worth of team’s development time... How do we get to these selected few? We recommend creating a game design workshop with full team, where each team member no matter of their expertise would contribute to ideation phase. Depending on the size of the team, make smaller groups of 3-5 people for brainstorming. Listen all ideas and try to ask as many questions as possible towards each idea presented, this way not only that you will get to see what makes sense and what does not but also it will bring new thoughts on how to alter the game ideas further, shaping it towards the concept stage. 2) Once you got solid 2-3 ideas that whole team agrees to think about further, again separate each idea to own group so that each idea gets worked on in more detail, developing its core game design elements that would make game fun to play! 3) With few game concepts at hand, you have more tangible elements to analyse and see which game concept would be worth pursuing forward. This does not mean that other ideas are ditched, they can be utilized as part of the leading concept or just left for developing them further later as own projects. Now comes the moment where reality checks in and when you should alter the game concept by selecting the core elements that the demo should have. It also includes making the estimates based on the team’s skillset, preferred development timeline and what would it cost to make a full game out of the concept. Then do the same type of estimations for the MVP and get those wheels rolling!Have a productive week everyone! #mondaymotivation ☕️ ... See MoreSee Less

Viking Glory

Visualization &
VR Experience

Viking Line is a pioneer in the development of sustainable passenger ships of the future. Their mission is to offer the most memorable cruising experiences on the most sustainable, energy-efficient, and climate-smart vessels in the Baltic sea.

While the physical ship was being constructed on the other side of the globe, in Finland and Sweden Viking Line commissioned the creation of a virtual version of the ship together with MiTale, as our team of experts in architectural visualization and immersive VR experiences matched the needs of the project.

In addition to being used to create 2D visualizations of the ship to be used in marketing, the creation of a virtual version of Viking Glory and the use of virtual reality and gamification enabled the management and staff of Viking Line to explore the ship freely, interact with the environment and watch the magnificent, simulated archipelago glide by outside the ship on its route between Turku and Stockholm.

Portfolio

We make story-driven experiences in mixed reality

MiTale is a game development company from Turku passionate about interactive storytelling and latest gaming technologies! Our team of fifteen highly experienced developers is on a mission to break the boundaries of immersive gaming experience regardless of the platform.

The team

Natasha Skult
Founder; Creative Wheel of the Company, CEO

Mikko Lainio
Founder; Chairman of the Board, Developer

Joni Salmela
Founder, Vice-Chair of the Board, CTO

Oskari Tamminen
COO, 3D Specialist

Aapo Peltola
Lead Developer

Lassi Puolakka
Sales & Project Management

Mikael Perilä
3D Specialist & Game Artist

Matias Perilä
3D Art & Animation

Niko Ekilä
Developer

Susanna ''Tipi'' Ilmonen
Developer

Lassi Niinikorpi
Developer

Faiz Jehan Sulaiman
Developer

Marika Mustalahti
3D Game Artist

Milica Bulatovic
eLearning Expert

Petter Skult
Game and Narrative Designer

Clients & Partners

Services

Gaming technology

Gaming technology as a service. Global impact in creating tools and gamified solutions for professionals in learning, healthcare and engineering industries.

eLEARNING

eLearning enables people to learn depending on their availability and comfort, from any place, at any time of the day and on any portable smart device. More and more business organizations and formal educational centers are implementing e-Learning as either primary learning tool, or in blended and micro learning.

Consulting

We at MiTale believe that future of gaming is in its integration with tasks and needs of everyday life activities that can be personalized and serve each user individually. We are offering wide range of consulting services depending on the participial needs according to your business strategy.

Software Development

Web development Mobile solutions Cloud solutions

UI/UX Design

We design clear and intuitive interfaces with focus on user-centered approach.

Visualizations

High quality 2D and 3D concept art and visualizations with interactive features, ideal for industrial and construction industries. Easy integration in VR and AR applications.

For Investors & Publishers

We are independent developers and do not seek investors or publishers unless we meet those who share the vision and passion for positive impact to society and environment. Our success is based on a multidisciplinary approach in implementing the latest available technologies in everyday setting by “thinking outside of the box” attitude. If this sounds interesting, in line with investment strategies and wish to join us in creating a better world through intuitive and immersive learning experiences, please contact natasha@mitale.fi

Our Products

Sanalanka Friends

Sanalanka Friends is a virtual pet game for the whole family! Take care of adorable squirrel Peppe and improve your language learning skills through engaging minigames!

Learn more Get it on Google Play

My 1st Calendar

Custom designed tool for families with children, especially those who attend speech therapy or need assistance in language learning.

 

Get it on App Store Get it on Google Play

C.L.A.Y.

Story-driven rpg, set several generations after the collapse of civilization. The survivors of the apocalypse live in tribal societies and tell stories of the day the cities came alive and devoured all who lived in them.

Learn more

Narwhal

Location-based experiences for retail and tourism.

Learn more

Totally indie

As completely independent and financially sufficient studio, with no investors nor loans so far, we are able to do both: market-driven products and experimental (artistic) gaming experiences. Our sustainability is based on b2b services in gamified solutions for professionals in education, healthcare and industrial engineering. Utilizing narrative-driven experiences and interactive storytelling with the latest gaming technologies is what many companies outside of the gaming field have utilized in their business growth with our design and solutions.

Want to collaborate?

Contact Us!