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5 days ago
MiTale

#QuickTips for this week are from our ✨leadership✨**Responsibility and ownership** Part I1. What makes a good leader is not just managing tasks and responsibilities within the team, but also helping others to become leaders themselves. Of course, not everyone is interested or willing to step into such position, and that should be the starting point – sharing experiences and learning about the type of tasks, responsibilities and ownership in decision making may be required from a leadership role. 2. Taking leadership responsibilities are motivating, empowering and quite often terrifying. Make sure that the person taking responsibility to lead a project or team members does not feel alone in the new role – teamwork with transparency in communication and shared tasks will help prevent feeling of self-doubt and most common pitfalls in the beginning of this journey. 3. Leadership is all about trust – if the team member is interested to take lead on certain tasks/project/team, encourage them and guide through each step of the way. Help them find the processes that work best for them and the team members they are working with, and build trust in own decisions, ways of supporting the team and the project needs. Have a productive week everyone!#mondaymotivation#gamedev #indiedev #leadership #tipsandtricks ... See MoreSee Less

#QuickTips for this week are from our ✨leadership✨

**Responsibility and ownership** Part I

1. What makes a good leader is not just managing tasks and responsibilities within the team, but also helping others to become leaders themselves. Of course, not everyone is interested or willing to step into such position, and that should be the starting point – sharing experiences and learning about the type of tasks, responsibilities and ownership in decision making may be required from a leadership role. 

2. Taking leadership responsibilities are motivating, empowering and quite often terrifying. Make sure that the person taking responsibility to lead a project or team members does not feel alone in the new role – teamwork with transparency in communication and shared tasks will help prevent feeling of self-doubt and most common pitfalls in the beginning of this journey. 

3. Leadership is all about trust – if the team member is interested to take lead on certain tasks/project/team, encourage them and guide through each step of the way. Help them find the processes that work best for them and the team members they are working with, and build trust in own decisions, ways of supporting the team and the project needs. 

Have a productive week everyone!
#mondaymotivation ☕

#gamedev #indiedev #leadership #tipsandtricks
6 days ago
MiTale

#QuickTips for this week are from our ✨leadership✨ **Responsibility and ownership** Part I1. What makes a good leader is not just managing tasks and responsibilities within the team, but also helping others to become leaders themselves. Of course, not everyone is interested or willing to step into such position, and that should be the starting point – sharing experiences and learning about the type of tasks, responsibilities and ownership in decision making may be required from a leadership role. 2. Taking leadership responsibilities are motivating, empowering and quite often terrifying. Make sure that the person taking responsibility to lead a project or team members does not feel alone in the new role – teamwork with transparency in communication and shared tasks will help prevent feeling of self-doubt and most common pitfalls in the beginning of this journey. 3. Leadership is all about trust – if the team member is interested to take lead on certain tasks/project/team, encourage them and guide through each step of the way. Help them find the processes that work best for them and the team members they are working with, and build trust in own decisions, ways of supporting the team and the project needs. Have a productive week everyone!#mondaymotivation ... See MoreSee Less

2 weeks ago
MiTale

#QuickTips for this week are from our ✨game designers✨ **Objects** Part II1) How to decide which objects are interactable and which ones are not? We already learned that each object has to fit the “logic” of the world, so following the design pillars will help in defying the type and rules of interaction(s). Remember that not all interaction has to be meaningful for the game progression, but rather meaningful for a player to get immersed with the game world. 2) Depending on the resources at hand, the easiest interactions you can do are physics based, e.g. objects get knocked by a player, or held in hand and tossed away if wanted. Such interactions do not necessarily require deeper story or reasoning yet be aware that if you allow the player to interact with certain objects, you need to clarify what rules of interaction those objects follow. Make sure that the same rules apply throughout the game, otherwise if suddenly player cannot interact with the object in the way that previously could, it may break “the fantasy” for the player and feel as there is a bug in the game. To avoid this, you must keep consistent with the set of rules for the objects throughout the gameplay experience!3) Besides objects that player can directly interact with inside the game-world, you can also have aesthetic objects that can be used in customizing the player or the tools at hand. Such objects or customizing feature also do not have to provide any direct benefit to the gameplay progression but rather allowing player for adding personal touch to own gameplay experience. Have a productive week everyone!#mondaymotivation ... See MoreSee Less

Viking Glory

Visualization &
VR Experience

Viking Line is a pioneer in the development of sustainable passenger ships of the future. Their mission is to offer the most memorable cruising experiences on the most sustainable, energy-efficient, and climate-smart vessels in the Baltic sea.

While the physical ship was being constructed on the other side of the globe, in Finland and Sweden Viking Line commissioned the creation of a virtual version of the ship together with MiTale, as our team of experts in architectural visualization and immersive VR experiences matched the needs of the project.

In addition to being used to create 2D visualizations of the ship to be used in marketing, the creation of a virtual version of Viking Glory and the use of virtual reality and gamification enabled the management and staff of Viking Line to explore the ship freely, interact with the environment and watch the magnificent, simulated archipelago glide by outside the ship on its route between Turku and Stockholm.

Portfolio

We make story-driven experiences in mixed reality

MiTale is a game development company from Turku passionate about interactive storytelling and latest gaming technologies! Our team of eighteen highly experienced developers is on a mission to break the boundaries of immersive gaming experience regardless of the platform.

The team

Natasha Skult
Founder; Creative Wheel of the Company, CEO

Mikko Lainio
Founder; Chairman of the Board, Developer

Joni Salmela
Founder, Vice-Chair of the Board, CTO

Oskari Tamminen
COO, 3D Specialist

Aapo Peltola
Lead Developer

Lassi Puolakka
Sales & Project Management

Petter Skult
Game & Narrative Designer

Juho Manninen
3D Artist

Marika Mustalahti
3D Game Artist

Mikael Perilä
3D Specialist & Game Artist

Matias Perilä
3D Art & Animation

Milica Bulatovic
eLearning Expert

Oskari Rautala
Developer

Antti Lindsten
3D Artist

Juuso Salminen
3D Artist

Susanna Ilmonen
Developer

Niko Ekilä
Developer

Lassi Niinikorpi
Developer

Clients & Partners

Upcycling Europe


Sharing good practices on Circular Economy through European Partnership
acronym «EUCYCLE»
Action n.2020-1-IT01-KA202-008379
CUP: G36G20000350006
Programme Erasmus Plus KA2Strategic Partnerships for VET – Exchanges of practices

Services

Gaming technology

Gaming technology as a service. Global impact in creating tools and gamified solutions for professionals in learning, healthcare and engineering industries.

eLEARNING

eLearning enables people to learn depending on their availability and comfort, from any place, at any time of the day and on any portable smart device. More and more business organizations and formal educational centers are implementing e-Learning as either primary learning tool, or in blended and micro learning.

Consulting

We at MiTale believe that future of gaming is in its integration with tasks and needs of everyday life activities that can be personalized and serve each user individually. We are offering wide range of consulting services depending on the participial needs according to your business strategy.

Software Development

Web development Mobile solutions Cloud solutions

UI/UX Design

We design clear and intuitive interfaces with focus on user-centered approach.

Visualizations

High quality 2D and 3D concept art and visualizations with interactive features, ideal for industrial and construction industries. Easy integration in VR and AR applications.

For Investors & Publishers

We are independent developers and do not seek investors or publishers unless we meet those who share the vision and passion for positive impact to society and environment. Our success is based on a multidisciplinary approach in implementing the latest available technologies in everyday setting by “thinking outside of the box” attitude. If this sounds interesting, in line with investment strategies and wish to join us in creating a better world through intuitive and immersive learning experiences, please contact natasha@mitale.fi

Our Products

Sanalanka Friends

Sanalanka Friends is a virtual pet game for the whole family! Take care of adorable squirrel Peppe and improve your language learning skills through engaging minigames!

Learn more Get it on Google Play

My 1st Calendar

Custom designed tool for families with children, especially those who attend speech therapy or need assistance in language learning.

 

Get it on App Store Get it on Google Play

C.L.A.Y.

Story-driven rpg, set several generations after the collapse of civilization. The survivors of the apocalypse live in tribal societies and tell stories of the day the cities came alive and devoured all who lived in them.

Learn more

Narwhal

Location-based experiences for retail and tourism.

Learn more

Totally indie

As completely independent and financially sufficient studio, with no investors nor loans so far, we are able to do both: market-driven products and experimental (artistic) gaming experiences. Our sustainability is based on b2b services in gamified solutions for professionals in education, healthcare and industrial engineering. Utilizing narrative-driven experiences and interactive storytelling with the latest gaming technologies is what many companies outside of the gaming field have utilized in their business growth with our design and solutions.

Want to collaborate?

Contact Us!