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6 days ago
MiTale

#QuickTips for this week are from our ✨game designers✨ **ENEMIES**1. Enemies come in many shapes and sizes: we can talk about cannon fodder, generic minions, specialists, mini-bosses, bosses and, of course, the end-boss. Enemies typically should reflect the progression design (difficulty) but can also have a great impact on the story, ranging from complex characters with their own story arcs to the equivalent of level backdrop, depending on the experience you are aiming for the players to have. Almost all games have ‘enemies’ of some kind – another word for ‘enemy’ might be ‘obstacle’ (e.g. a puzzle can be an ‘enemy’ in a puzzle game)2. No matter the type of enemies you are aiming to have in your game, for each of them you should be ready to answer questions such as: how do you overcome them; how can they overcome you; what does the enemy “care” about; is there a pattern of behavior; are there minions accompanying the enemy/does the enemy come in several parts; are there different phases/forms or levels during the battle that require their own strategies? Again, this applies even if the ‘enemy’ is not some goblin or space wizard, but a set of puzzles, dialogue trees or traversal challenges.3. To make more interesting enemies, you might want to consider changing up a basic template with additional abilities, maybe adjusting their behavior to the player’s gameplay style, giving them funny/charming comments during the conflict or opening up multiple ways of overcoming them: maybe an enemy will surrender or strike a deal instead of losing a fight, maybe there are secret ways of entirely bypassing enemies etc.Have a creative week everyone!#mondaymotivation ... See MoreSee Less

2 weeks ago
MiTale

Did you know that MiTale also offers #elearning services? As September is a starting month of many schools and academic programs around the world, we wish to celebrate by adding new tier to our quick-tips batch 🤓📚This week's #QuickTips are from our ✨eLearning✨ devs1) Know your audience: It’s important to have a clear learning goal and how to approach your learners! This is something that is discussed with a client or Subject Matter Expert (SME). eLearning Specialist is there to present what can or cannot be done via eLearning solution, and how this course can not only engage learners, but also how to achieve clear learning goals.2) Keep it simple: It’s very easy to get overwhelmed with the possibilities in eLearning, so try to avoid having cluttered slides with too much text and too many interactions. Keep in mind that the training should be fun, but still needs to transfer knowledge to learners!3) Choose a theme and stick with it: Once you have chosen the perfect theme for your project, try to keep the same style throughout the whole course. It’s important to have unified, clean and modern look that will represent the client’s branding and color palette. This is one of the main topics you should cover with your SME.Have a creative week everyone!#mondaymotivation ... See MoreSee Less

3 weeks ago
MiTale

#QuickTips for this week are from our ✨game artists✨**ANIMATION**1. Regardless is it 2D or 3D world you are building, the animation in games requires a lot of planning ahead as the movements cause action-reaction of multiple elements within the game-world based on the player’s behavior. This includes the character-animation triggered by a player’s action, the camera movement, the object(s) reaction(s), light and reflections as well as any additional particles that may enhance the experience – make sure you thought of it all beforehand and add layers of “continuous movement” gradually. 2. Naturally, the animation performance must be light and optimized, but to make believable movement focus on the continuity of the movement in your animations! This can be achieved with secondary elements that follow the primary movement and do not be afraid to add extra elements that will support the main movement and make more effective interaction with the game world (reflections, drapes, hair, trinkets, particle effects etc). 3. Remember that in process of creating an animation you are expressing the design and the story of your game, which is reflected through shape and tone of the movement! That means that the movements must reflect the main traits of the characters and objects that you are animating, which is an excellent way to enhance the overall gameplay experience. Have a creative week everyone!#mondaymotivation ... See MoreSee Less

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Viking Glory

Visualization &
VR Experience

Viking Line is a pioneer in the development of sustainable passenger ships of the future. Their mission is to offer the most memorable cruising experiences on the most sustainable, energy-efficient, and climate-smart vessels in the Baltic sea.

While the physical ship was being constructed on the other side of the globe, in Finland and Sweden Viking Line commissioned the creation of a virtual version of the ship together with MiTale, as our team of experts in architectural visualization and immersive VR experiences matched the needs of the project.

In addition to being used to create 2D visualizations of the ship to be used in marketing, the creation of a virtual version of Viking Glory and the use of virtual reality and gamification enabled the management and staff of Viking Line to explore the ship freely, interact with the environment and watch the magnificent, simulated archipelago glide by outside the ship on its route between Turku and Stockholm.

Portfolio

We make story-driven experiences in mixed reality

MiTale is a game development company from Turku passionate about interactive storytelling and latest gaming technologies! Our team of twelve highly experienced developers is on a mission to break the boundaries of immersive gaming experience regardless of the platform

The team

Natasha Skult
Founder; Creative Wheel of the Company, CEO

Mikko Lainio
Founder; Chairman of the Board

Joni Salmela
Founder, Vice-Chair of the Board, CTO

Oskari Tamminen
COO, 3D Specialist

Aapo Peltola
Lead Developer

Mikael Perilä
Game Artist

Niko Ekilä
Developer

Faiz Jehan Sulaiman
Developer

Ella Hakkarainen
2D Graphics

Milica Bulatovic
eLearning Expert

Petter Skult
Game and Narrative Designer

Jenny Wiik
Narrative Designer

Clients & Partners

Services

Gaming technology

Gaming technology as a service. Global impact in creating tools and gamified solutions for professionals in learning, healthcare and engineering industries.

eLEARNING

eLearning enables people to learn depending on their availability and comfort, from any place, at any time of the day and on any portable smart device. More and more business organizations and formal educational centers are implementing e-Learning as either primary learning tool, or in blended and micro learning.

Consulting

We at MiTale believe that future of gaming is in its integration with tasks and needs of everyday life activities that can be personalized and serve each user individually. We are offering wide range of consulting services depending on the participial needs according to your business strategy.

Software Development

Web development Mobile solutions Cloud solutions

UI/UX Design

We design clear and intuitive interfaces with focus on user-centered approach.

Visualizations

High quality 2D and 3D concept art and visualizations with interactive features, ideal for industrial and construction industries. Easy integration in VR and AR applications.

For Investors & Publishers

We are independent developers and do not seek investors or publishers unless we meet those who share the vision and passion for positive impact to society and environment. Our success is based on a multidisciplinary approach in implementing the latest available technologies in everyday setting by “thinking outside of the box” attitude. If this sounds interesting, in line with investment strategies and wish to join us in creating a better world through intuitive and immersive learning experiences, please contact natasha@mitale.fi

Products

Sanalanka Friends

Sanalanka Friends is a virtual pet game for the whole family! Take care of adorable squirrel Peppe and improve your language learning skills through engaging minigames!

Learn more Get it on Google Play

My 1st Calendar

Custom designed tool for families with children, especially those who attend speech therapy or need assistance in language learning.

 
Get it on App Store Get it on Google Play

C.L.A.Y.

Story-driven rpg, set several generations after the collapse of civilization. The survivors of the apocalypse live in tribal societies and tell stories of the day the cities came alive and devoured all who lived in them.

Learn more

Qplay

Multidisciplinary research and art project bringing physicists, game makers and artists together to explore quantum technologies through games and playful art.

Learn more

Totally indie

As completely independent and financially sufficient studio, with no investors nor loans so far, we are able to do both: market-driven products and experimental (artistic) gaming experiences. Our sustainability is based on b2b services in gamified solutions for professionals in education, healthcare and industrial engineering. Utilizing narrative-driven experiences and interactive storytelling with the latest gaming technologies is what many companies outside of the gaming field have utilized in their business growth with our design and solutions.

Want to collaborate?

Contact Us!